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Arsenal is a Blender game engine written in Rust and developed by Katharos Technology. With Arsenal we want to create an Open Source game engine that will bring the ability to make games of any scale, to users of any experience level. Arsenal will combine the powerful user interface of Blender with a high performance game engine core written in Rust.
Friendly user-experience and beginner accessibility will be important on the list of features for Arsenal, but all of that ease of use must not come at the disadvantage of performance: Arsenal should be able to produce games of any size or complexity.
To program your games, Arsenal will incorporate scripting languages such as Python, in addition to being able to use logic nodes inside of Blender for a graphical programming experience. And if you want, you will always be able to write Rust to get the maximum performance.